Disclaimer

SainsdanSukan does not give any warranty on accuracy, completeness, functionality, usefulness or other assurances as to the content appearing in this blog. MatriXwoo2 disclaims all responsibility for any losses, damage to property or personal injury suffered directly or indirectly from reliance on such information.

Rabu, 15 Oktober 2014

17 LAWS OF BADMINTON


DEFINITIONS:
  • Player: Any person playing Badminton
  • Match: The basic contest in Badminton between opposing sides each of one or two players
  • Singles: A match where there is one player on each of the opposing sides
  • Doubles: A match where there are two players on each of the opposing sides
  • Serving side: The side having the right to serve
  • Receiving sides: The side opposing the serving side
  • Rally: A sequence of one or more strokes starting with the service, until the shuttle ceases to be in play
  • Stroke: A movement of the player’s racket with an intention to hit the shuttle

 1. COURT AND COURT EQUIPMENT 
  • Shape     =  rectangle
  • Lines       =  40 mm wide and shall form part of the area
  • The post shall be 1.55 m place on the doubles side lines
  • Net with mesh not less than 15mm not more than  20mm.
  • Depth  = 760mm and at least 6.1m in wide
  • The top shall be edged with 75mm white tape.
  • Height at the center shall be 1.524m and 1.55m at the side lines
  • No gaps between the ends of the net and the posts.




2. SHUTTLE

Feathered Shuttle



  • Feathers =16
  • From the tip to the top of the base = 62 -70 mm
  • The tip lie on a circle diameter = 58 - 68 mm
  • The base diameter = 25 -28 mm
  • Weight = 4.74 – 5.50 grams
Non-Feathered Shuttle
  • The skirt, or simulation of feathers in synthetic materials, shall replace natural feathers.
  • The variation of up to 10% shall be acceptable

3. TESTING A SHUTTLE FOR SPEED
Use a full underhand stroke over the back boundary line. The shuttle shall hit upward parallel to the side lines.
       Correct speed will land between 530 – 990 mm shot of the
       Other back boundary line
  



4. RACKET



5. EQUIPMENT COMPLIANCE
  • BWF shall rule any equipment complies with the specifications.

6. TOSS
The side winning the toss  shall exercise the choice  either:
  • to serve or receive first
  • to start play at one  end of the court or the other


7. SCORING SYSTEM
  • A match consist best of 3 games
  • A game shall be won by the side first score 21 points
  • The winning a rally shall add a point its score
  • If the score becomes 20-all, side gain 2 point lead win
  • If the score becomes 29-all, side scoring the 30th  win
  • The side winning a game shall serve first in the  next game

 8. CHANGE OF ENDS
  • At the end of the first ends
  • At the end t the second game, if thee is third game
  • In the third game when a side first scores 11 points
  • If the ends are not changed, it shall be  done so as soon as the mistake is discovered and when shuttle not in play. The existing score shall stand

9. SERVICE
  • Undue delay once the server and receiver ready for the service. On completion of the backward movement of    server’s racket head, any delay considered undue delay
  • Server & receiver stand within diagonally opposite service court
  • Some part of both feet of the server & receiver in contact and stationary from start to delivered of service.
  • Hit the base of the shuttle
  • Whole shuttle below server’s waist
  • Shaft of the racket pointing downward
  • Racket’s movement shall continue forwards
  • Shuttle land in the receiver’s service court
  • The server shall not miss  the shuttle
  • The  first forward movement shall be the start of service
  • The service is delivered when the shuttle is hit or miss
  • Receiver shall be considered ready if a return of the service is attempted

10. SINGLES
(a) Serving & receiving courts
  • Serve from & receive in right courts when score 0 or an even number. And left court when odd number.

(b) Oder of play and position on court
  • In a rally, server & receiver may hit from any position

(c) Scoring and serving
  • If server win a rally, server score point. Serve again from  alternate service court
  • If receiver wins a rally, receiver score a point. Receiver become the new server

11. DOUBLES
Serving & receiving courts
  • A player of the serving side serve from the right service court when score 0 or even number of points and from the left service court when score odd number of points
  • The players shall not change their respective service courts until they win a point when their side is serving

Oder of play and position on court
  • In a rally, server & receiver may hit from any position

Scoring and serving
  • If server win a rally, server score point. Serve again from  alternate service court
  • If receiver wins a rally, receiver score a point. Receiver become the new server

12. SERVICE COURT ERROR
  • A service court error has been made when a player serve or received out of turn; or from the wrong service court
  • If is discovered, the error shall be corrected and the existing score shall stand

13. FAULTS
  • If  a service is not correct

If in service the shuttle:
  • caught on the net and remains suspended on its top;
  • after passing over the net, is caught in the net; or
  • hit by the receiver’s partner


If in play, the shuttle:
  • lands outside the boundaries of the court
  • passes through or under the net
  • fails to pass over the net
  • touches the ceiling or side walls
  • touches the person or dress of a player
  • touches the person or dress of a player
  • touches any object or person outside the court
  • caught and held on the racket and then slung during the execution of a stroke
  • hit twice in succession by the same player
  • hit by player and player’s partner successively
  • touches a player’s racket and does not travel towards the opponent’s court


If in play, a player:
  • touches the net or its support with racket, person or dress
  • invades an opponent’s court over the net with racket or person except follow-through
  • invades an opponent’s court under the net with racket or person such that an opponent is obstructed or distracted
  • obstructs an opponent, i.e. prevents an opponent from making a legal stroke where the shuttle is followed over the net
  • deliberately distracts an opponent by any action such as shouting or making gestures
  • If player is guilty of flagrant, repeated or persistent offences under law 16

14. LETS
It shall be a let if:
  • serve before receiver ready
  • during service; server & receiver both faulted
  • in rally; shuttle caught on the net and remains suspended on its top or passing over the net is caught in the net
  • during play, the shuttle disintegrates
  • in the opinion of the umpire, play is disrupted or distracted
  • line judge unsighted and umpire unable to make decision
  • any unforeseen or accidental situation has occurred
  • When ‘let’ occurs, play since the last service shall not count and the player who served last shall serve again

15. SHUTTLE NOT IN PLAY
  • shuttle strikes the net or post and starts to fall towards the surface of the striker’s court
  • hits the surface of the court
  • A ‘fault’ or ‘let’ has occurred



Featured post

Metos Makan Waktu Malam

  Makan malam buat anda gemuk? Tiada bukti secara saintifik  membuktikan kerap makan di waktu malam akan mengakibatkan seseorang itu mengala...

Related Posts Plugin for WordPress, Blogger...