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Rabu, 15 Oktober 2014

17 LAWS OF BADMINTON


DEFINITIONS:
  • Player: Any person playing Badminton
  • Match: The basic contest in Badminton between opposing sides each of one or two players
  • Singles: A match where there is one player on each of the opposing sides
  • Doubles: A match where there are two players on each of the opposing sides
  • Serving side: The side having the right to serve
  • Receiving sides: The side opposing the serving side
  • Rally: A sequence of one or more strokes starting with the service, until the shuttle ceases to be in play
  • Stroke: A movement of the player’s racket with an intention to hit the shuttle

 1. COURT AND COURT EQUIPMENT 
  • Shape     =  rectangle
  • Lines       =  40 mm wide and shall form part of the area
  • The post shall be 1.55 m place on the doubles side lines
  • Net with mesh not less than 15mm not more than  20mm.
  • Depth  = 760mm and at least 6.1m in wide
  • The top shall be edged with 75mm white tape.
  • Height at the center shall be 1.524m and 1.55m at the side lines
  • No gaps between the ends of the net and the posts.




2. SHUTTLE

Feathered Shuttle



  • Feathers =16
  • From the tip to the top of the base = 62 -70 mm
  • The tip lie on a circle diameter = 58 - 68 mm
  • The base diameter = 25 -28 mm
  • Weight = 4.74 – 5.50 grams
Non-Feathered Shuttle
  • The skirt, or simulation of feathers in synthetic materials, shall replace natural feathers.
  • The variation of up to 10% shall be acceptable

3. TESTING A SHUTTLE FOR SPEED
Use a full underhand stroke over the back boundary line. The shuttle shall hit upward parallel to the side lines.
       Correct speed will land between 530 – 990 mm shot of the
       Other back boundary line
  



4. RACKET



5. EQUIPMENT COMPLIANCE
  • BWF shall rule any equipment complies with the specifications.

6. TOSS
The side winning the toss  shall exercise the choice  either:
  • to serve or receive first
  • to start play at one  end of the court or the other


7. SCORING SYSTEM
  • A match consist best of 3 games
  • A game shall be won by the side first score 21 points
  • The winning a rally shall add a point its score
  • If the score becomes 20-all, side gain 2 point lead win
  • If the score becomes 29-all, side scoring the 30th  win
  • The side winning a game shall serve first in the  next game

 8. CHANGE OF ENDS
  • At the end of the first ends
  • At the end t the second game, if thee is third game
  • In the third game when a side first scores 11 points
  • If the ends are not changed, it shall be  done so as soon as the mistake is discovered and when shuttle not in play. The existing score shall stand

9. SERVICE
  • Undue delay once the server and receiver ready for the service. On completion of the backward movement of    server’s racket head, any delay considered undue delay
  • Server & receiver stand within diagonally opposite service court
  • Some part of both feet of the server & receiver in contact and stationary from start to delivered of service.
  • Hit the base of the shuttle
  • Whole shuttle below server’s waist
  • Shaft of the racket pointing downward
  • Racket’s movement shall continue forwards
  • Shuttle land in the receiver’s service court
  • The server shall not miss  the shuttle
  • The  first forward movement shall be the start of service
  • The service is delivered when the shuttle is hit or miss
  • Receiver shall be considered ready if a return of the service is attempted

10. SINGLES
(a) Serving & receiving courts
  • Serve from & receive in right courts when score 0 or an even number. And left court when odd number.

(b) Oder of play and position on court
  • In a rally, server & receiver may hit from any position

(c) Scoring and serving
  • If server win a rally, server score point. Serve again from  alternate service court
  • If receiver wins a rally, receiver score a point. Receiver become the new server

11. DOUBLES
Serving & receiving courts
  • A player of the serving side serve from the right service court when score 0 or even number of points and from the left service court when score odd number of points
  • The players shall not change their respective service courts until they win a point when their side is serving

Oder of play and position on court
  • In a rally, server & receiver may hit from any position

Scoring and serving
  • If server win a rally, server score point. Serve again from  alternate service court
  • If receiver wins a rally, receiver score a point. Receiver become the new server

12. SERVICE COURT ERROR
  • A service court error has been made when a player serve or received out of turn; or from the wrong service court
  • If is discovered, the error shall be corrected and the existing score shall stand

13. FAULTS
  • If  a service is not correct

If in service the shuttle:
  • caught on the net and remains suspended on its top;
  • after passing over the net, is caught in the net; or
  • hit by the receiver’s partner


If in play, the shuttle:
  • lands outside the boundaries of the court
  • passes through or under the net
  • fails to pass over the net
  • touches the ceiling or side walls
  • touches the person or dress of a player
  • touches the person or dress of a player
  • touches any object or person outside the court
  • caught and held on the racket and then slung during the execution of a stroke
  • hit twice in succession by the same player
  • hit by player and player’s partner successively
  • touches a player’s racket and does not travel towards the opponent’s court


If in play, a player:
  • touches the net or its support with racket, person or dress
  • invades an opponent’s court over the net with racket or person except follow-through
  • invades an opponent’s court under the net with racket or person such that an opponent is obstructed or distracted
  • obstructs an opponent, i.e. prevents an opponent from making a legal stroke where the shuttle is followed over the net
  • deliberately distracts an opponent by any action such as shouting or making gestures
  • If player is guilty of flagrant, repeated or persistent offences under law 16

14. LETS
It shall be a let if:
  • serve before receiver ready
  • during service; server & receiver both faulted
  • in rally; shuttle caught on the net and remains suspended on its top or passing over the net is caught in the net
  • during play, the shuttle disintegrates
  • in the opinion of the umpire, play is disrupted or distracted
  • line judge unsighted and umpire unable to make decision
  • any unforeseen or accidental situation has occurred
  • When ‘let’ occurs, play since the last service shall not count and the player who served last shall serve again

15. SHUTTLE NOT IN PLAY
  • shuttle strikes the net or post and starts to fall towards the surface of the striker’s court
  • hits the surface of the court
  • A ‘fault’ or ‘let’ has occurred



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